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Planetary Defense Guide

Planetary defense structures are the passive guardians of your empire. Unlike fleet ships, they never fly away and leave you exposed — they sit on your planet and fight every incoming attack automatically. A well-defended planet deters most raiders before an attack is even launched, because experienced players scout first and skip planets where the math doesn't favor them.

Why defense matters

The single biggest vulnerability for new players is zero or minimal defense on a resource-rich planet. A large undefended stockpile is the most attractive possible raid target. Defense structures don't just protect you when attacked — they prevent most attacks from happening at all by making your planet look expensive to crack.

All 10 defense structures

Rocket Launcher

Light Laser

Heavy Laser

Gauss Cannon

Ion Cannon

Plasma Turret

Small Shield Dome

Large Shield Dome

Anti-Ballistic Missile (ABM)

Interplanetary Missile (IPM)

Recommended defense build order

Phase 1 (early game): 50–100 Rocket Launchers. Cheap, available immediately, good enough to deter small fleet raids.

Phase 2 (mid-game): Add Gauss Cannons (high damage per cost), Heavy Lasers (armor buffer), Ion Cannons (shield value). Build a Small Shield Dome as soon as prerequisites are met.

Phase 3 (late-game): Plasma Turrets backed by a Large Shield Dome. A planet with 30 Plasma Turrets + a Large Shield Dome + 200 Rocket Launchers is one of the most difficult targets in the game to attack profitably.

Defense vs fleet composition

Different attackers bring different fleets, and your defense should account for this:

Key principle: quantity matters

Defense structures are destroyed when their hull reaches zero and are not rebuilt automatically after battle. A planet with 10 Plasma Turrets sounds impressive but can be cracked by a single focused attack. A planet with 500 Rocket Launchers + 50 Gauss Cannons + 20 Ion Cannons + 10 Plasma Turrets forces any attacker to bring overwhelming force and accept significant losses. The deterrence value of large defense numbers is as important as the combat value.

For missile combat details, see the Facilities Guide (Missile Silo section).

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