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Espionage Guide

Espionage is the intelligence layer of Galactico — and the difference between profitable raiding and costly mistakes. This guide covers everything: sending probes, reading spy reports, Espionage Technology tiers, counter-espionage, and protecting yourself from enemy scouts.

What espionage does

Sending a Spy Probe to a target planet generates a spy report that tells you what's there. Without scouting first, you're flying blind — you might attack a planet with no loot, or worse, one with a large hidden fleet that destroys yours on arrival.

Golden rule: always scout before attacking. Always.

Espionage Technology levels

Your Espionage Technology level determines the depth of intelligence your probes return:

Tech Level Information revealed
1 Resources (Metal, Crystal, Deuterium)
2 Resources + Fleet
3 Resources + Fleet + Defense structures
4+ Deeper detail, more accurate counts
6+ Building levels and research technologies

Level 2 is the critical threshold. At level 1 you can see resources but not the fleet — meaning you could see a rich planet and send your attack fleet straight into a hidden Battleship formation. Get to level 2 on day one.

How many probes to send

The number of probes you need to get a clean report depends on the difference between your Espionage Technology level and the defender's:

A failed probe returns no report. A detected probe risks counter-espionage action.

Reading a spy report

A spy report shows:

Resources: the exact current stockpile on the planet. This is what you're raiding for. A useful rule: only raid if the resources visible are worth the fleet fuel cost + risk.

Fleet: ships present on the planet (if your tech is level 2+). This is the most important part. A planet with 200,000 Light Fighters is not a raid target regardless of resources.

Defense: defense structures present (tech level 3+). Factor this into your fleet composition decision. Plasma Turrets + Ion Cannons on a well-defended planet require Bombers to crack efficiently.

Activity: recent activity markers show if the player logged in recently. An active player may return and recall a fleet that was absent during your scout. Inactive planets are safer targets.

Counter-espionage

Galactico has an active counter-espionage system. When enemy probes arrive, your Espionage Technology level relative to theirs determines the chance of detecting and destroying them.

Implications: if you're being probed repeatedly, it means someone is building a raid picture of your planet. React by checking your defense levels and considering recalling vulnerable fleets.

Defending against espionage

You cannot entirely prevent scouting — probes are fast and cheap. But you can make it expensive:

Espionage tips

For what to do with the intelligence you gather, see the How to Raid Guide and the Fleet & Combat Guide.

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