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Research & Technology Guide

Galactico has 16 technologies organized in a tree with real prerequisites. Unlocking the right technologies in the right order is one of the biggest skill differentials between strong and weak players. This guide covers every technology, what it does, what it requires, and when to prioritize it.

How research works

Research is conducted at your Research Lab. Only one technology can be researched at a time per player (unless you have parallel queue unlocks). Research time scales with the technology level and your Research Lab level — a higher lab means faster research. See the Facilities Guide for lab details.

Key rule: you cannot upgrade the Research Lab while research is running. Queue your Lab upgrade for a gap between research jobs.

Technology tree

Espionage Technology

Determines the intelligence your Spy Probes return from enemy planets.

Priority: Very High (Early). Get this to level 2 on day one. Scouting before attacking is the difference between profitable raiding and losing your fleet.

Computer Technology

Increases your fleet slot count by 1 per level. More fleet slots = more simultaneous missions.

Weapons Technology

Increases the weapon damage of all your ships by 10% per level.

Shielding Technology

Increases the shield strength of all ships by 10% per level.

Armour Technology

Increases hull points (structural integrity) of all ships by 10% per level.

Energy Technology

A prerequisite technology required by many branches of the tree. Also needed for advanced energy production.

Combustion Drive

Increases the speed of ships using combustion engines (Small Cargo, Large Cargo, Light Fighter, Spy Probe, Recycler).

Impulse Drive

Required for mid-tier ships. Increases speed of impulse-engine ships (Cruiser, Battleship, Bomber).

Hyperspace Drive

Required for top-tier ships. Gives a massive speed bonus to hyperspace ships.

Hyperspace Technology

A prerequisite technology for advanced drives and ships.

Laser Technology

Prerequisite for Ion Technology and heavy defense structures.

Ion Technology

Prerequisite for Plasma Technology and Ion Cannon defense.

Plasma Technology

Increases damage for Plasma Turrets and enables the Plasma Cannon defense structure. One of the most powerful defensive upgrades available.

Intergalactic Research Network

Allows research time to be shared across multiple Research Labs on different planets.

Astrophysics

Unlocks colonization of new planets and enables Expeditions.

Graviton Technology

The rarest and most expensive technology. Required to build the Deathstar.

Recommended research order

Week 1:

  1. Espionage Technology 1–2
  2. Computer Technology 1
  3. Combustion Drive 1–3
  4. Energy Technology 1–3
  5. Espionage Technology 3

Week 2–4: 6. Computer Technology 2–3 7. Shielding Technology 1–3 8. Weapons Technology 1–3 9. Armour Technology 1–3 10. Impulse Drive 1 (unlocks Cruisers) 11. Astrophysics 1–2 (colony expansion)

Month 2+: 12. Hyperspace Technology (path to top ships) 13. Hyperspace Drive 14. Laser → Ion → Plasma (defense focus)

Full strategy context in the Fleet & Combat Guide and Defense Guide.

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